It’s in the gameplay that the Straw Hat crew’s personalities show through. One Piece Odyssey presents some pretty inventive gameplay systems in both exploration and combat. Most side characters are left out.Ĭinematics can get pretty cool, but the story they’re telling never feels deep.īut the story isn’t the only draw. Enemies are stronger than they used to be to accommodate the Straw Hat crew’s higher power levels. A character’s hideout switches from a dock to a sewer to make a more traditional dungeon. While this opens up the field for some interesting plot developments, it is largely utilitarian. This is explained away by Lim regularly reminding your characters that memories are fuzzy and things often change when exploring the world of Memoria. It skips the bulk of the main events, reveals hidden alliances immediately, and generally makes little attempt to recreate the experience of the original story. Unfortunately, the game assumes you’ve experienced these stories already. This comprises the bulk of the game, with excursions around the island filling in the gaps. The mission becomes simple: regain those powers, discover the island’s mysteries, and teach everyone some lovely lessons about friendship.Īs for how to find and unlock those cubes, your crew is heading back in time, baby! More specifically, they’re heading into Memoria, where they encounter memory versions of four of their old adventures. After Lim sees the pirates on her island, she quickly locks their fighting prowess into cubes and scatters them across the island, leaving the pirate crew without years and years of power creep. Living on this island are Adio and Lim, a mysterious explorer and superpowered girl, respectively. This mysterious island holds plenty of secrets and seems to be of great historical importance to the One Piece world. The Straw Hat Pirates find themselves shipwrecked (via a very cool introductory sequence involving a stream that launches their ship into the sky and an awaiting storm) on the legendary island of Waford. It’s the landing that gets you into trouble.
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